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Day 2 Lesson Plan: Sharing Our First Project

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Day 3 Lesson Plan: Making Things Move

Objectives

The students will...

  • use if statements for conditional branching.
  • use repeat statements for looping.
  • move sprites around the stage.
  • change the color of sprites.
  • demonstrate their work to the rest of the class.

Learning by Seeing

Yesterday we shared our first Scratch projects and explored Sugar. Today we will learn to use two very powerful tools in computer programming: branching and looping. We will start class by looking at a few example programs which will give us ideas of what we can do using looping and branching.

Learning by Doing

Then we will create our own Scratch program which demonstrates what we have learned.