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Creative Computer Exploration with Scratch

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Day 2 Lesson Plan: Sharing Our First Project

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Day 1 Lesson Plan: Introducing Scratch

Objectives

The students will...

  • get their XOs and take a quick tour of Sugar
  • discover what Scratch can do
  • begin exploring how to use the application
  • manipulate sprites and blocks to form scripts
  • complete the Name Project and save it
  • create accounts for themselves on the Scratch website and make each other friends
  • share their projects on the Scratch website

Introducing Scratch

On the first day, the students will learn what Scratch can do, and how they can use the program. We will introduce Scratch as follows:

  • Show the Scratch intro video
  • Demonstrate how to do basic things in Scratch: + add sprites to the stage + add blocks to scripts
  • Show class one of the demo projects and explain what is going on when it runs
  • Let class play with the demo for 5 minutes

Discussion

  • Ask the class about what they would like to create on the computer
  • Suggest that the students try to make their name into art, show a couple of the name projects briefly
  • Let the class know that they will get a chance to work on their projects for this session and half of the next session
  • Inform the class that each student will get a chance to present their work durning the next session

Free Exploration / Name Project

  • Assess how proficient each student is with computers, to see if anyone needs really basic help, such as pointing and clicking with the mouse.
  • Observe the students exploring the Scratch program, and help students who get stuck.
  • Suggestion strategies that students might use, like using existing letters, or painting things they might want but can’t find in the sprite archive.
  • Answer questions the students have about Scratch and what it can do.
  • 10 minutes before class breaks, help students save their work to the Scratch website.